The truth is, it’s even more absurd than you could ever imagine. With a premise like that, you should already have an inkling that Torment: Tides of Numenera is a batshit crazy game. Whilst that in itself doesn’t pose much of a problem, it now transpires that, just like their sire, they’re being hunted down by The Sorrow, a malevolent entity which you seek to escape at all costs. Upon leaving each surrogate body however, a spark of life has been ignited, leaving them with their own thoughts and sense of being. For aeons the Changing God has essentially been immortal – a consciousness moving from one surrogate physical construction to the next, each more advanced than the last. Plummeting to earth at an alarming speed, Torment: Tides of Numenera puts you in the shoes of the Last Castoff – the newest discarded shell of the Changing God. Its name was Planescape: Torment, and with it still firmly in the minds of players across the globe, a spiritual sequel is now upon us that hopes to provide fans with an equally unique experience: Torment: Tides of Numenera. In 1999, an unusual RPG was released to critical acclaim that unfortunately didn’t do quite so well commercially.
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